Touch Industries

We build companies
that scale.

Touch combines growth strategy, acquisition, creative, conversion, software and automation to build the infrastructure behind ambitious companies. Fifteen years of operating, not advising.

01 — What Touch does

From acquisition
to infrastructure.

Four divisions, one operating team. We are hired when growth depends on more than one discipline working — which is almost always.

Division 01

Growth

  • Paid media
  • Customer acquisition
  • Offer strategy
  • Affiliate growth
  • Scaling strategy
Division 02

Conversion

  • Funnels
  • Landing pages
  • Copywriting
  • CRO
  • Checkout optimisation
  • Retention strategy
Division 03

Systems

  • Tracking & attribution
  • AI automation
  • Software development
  • Internal tools
  • Integrations
  • Data infrastructure
Division 04

Strategy

  • Growth consulting
  • Business development
  • Partnerships
  • Monetisation
  • Product strategy
02 — Positioning

We don't manage channels.
We build machines.

Advertising agenciesbuy traffic
Creative agenciesmake ads
Development shopsbuild software
Consultantsmake recommendations

Each one owns a fragment. The gaps between them are where budgets quietly die — and no single vendor is accountable for the gap.

Touch Industries connects the entire system.

We identify the constraint, build the infrastructure, acquire the customers, measure what happened and keep improving the economics underneath the business.

One team holds the offer, the creative, the media, the funnel, the tracking and the retention — so a problem in any layer gets found and fixed in the same week it appears.

03 — The system

Every layer decides
the one after it.

Market
Offer
Creative
Media
Funnel
Conversion
Data
Automation
Retention
Scale

A brilliant ad against a weak offer loses. A strong offer with broken tracking cannot be scaled. We optimise the system, not the advertisement.

04 — Method

The Touch
Operating System.

The same five-stage sequence runs on every engagement, whether we are rebuilding a funnel or opening a new acquisition channel.

Touch / 01

Diagnose

Market, unit economics, existing infrastructure and the real constraint. Most growth problems are misdiagnosed as traffic problems.

Touch / 02

Engineer

Creative, technology, funnels, tracking and acquisition systems get built — by us, not recommended to someone else.

Touch / 03

Deploy

Campaigns, experiments, partnerships and new growth initiatives go live in controlled bets, structured so the result is readable.

Touch / 04

Scale

Capital is allocated toward what proves out and pulled from what doesn't, judged on contribution margin rather than platform metrics.

Touch / 05

Compound

Data, automation, retention and continuous optimisation make the next month cheaper than the last. The system gets smarter with age.

05 — Track record

Built by people who
have run the plays.

0
Years in direct response
0
Disciplines under one roof
0
Layers we optimise
0
To a written diagnosis
Engagement pattern 01

Acquisition plateau

Spend rises, revenue doesn't. The channel looks exhausted; usually it isn't.

Where it actually breaks

Attribution is fragmented, so the winning audience can't be identified. Creative has fatigued with nothing in the pipeline behind it. Every visitor lands on one generic page.

What Touch builds
  • Server-side tracking and clean attribution
  • Offer architecture and new angles
  • Segmented funnels per audience
  • Creative pipeline, not single ads
Engagement pattern 02

Infrastructure debt

The business outgrew the systems holding it together.

Where it actually breaks

Manual work absorbs the team, tools don't talk to each other, reporting is assembled by hand, and nobody trusts the numbers enough to move budget on them.

What Touch builds
  • Custom internal tools and integrations
  • AI automation for repeated work
  • One source of truth for reporting
  • Checkout and CRM rebuilt around revenue
Engagement pattern 03

Margin compression

Volume is fine. What's left after costs is not.

Where it actually breaks

Acquisition cost is judged on ROAS instead of contribution margin, the offer has no upsell path, and first-time buyers are never brought back.

What Touch builds
  • Offer, bundle and subscription economics
  • Retention and reactivation systems
  • Margin-level reporting by campaign
  • Partner and affiliate channels

Client names, figures and full case studies are shared under NDA on a call — we don't publish other people's numbers on a website.

06 — Engagement models

Three ways to
work with Touch.

We take a deliberately small number of engagements at a time, because the work is operating, not advising from a distance.

Model 01

Growth Partnership

For companies that want Touch operating alongside their internal team.

  • Paid acquisition
  • Creative & offers
  • Funnels & CRO
  • Technology & tracking
  • Strategy & optimisation
Ongoing · retained
Model 02

Build

For companies that need infrastructure created or rebuilt properly, once.

  • Websites & funnels
  • Tracking & attribution
  • Automation & AI workflows
  • Software & internal tools
  • CRM & checkout systems
Project based
Model 03

Advisory

For established teams that need someone steering the strategy.

  • Growth & offer strategy
  • Acquisition audits
  • Conversion audits
  • Technology decisions
  • Partner strategy
Retainer or intensive
Start a project

Tell us where the constraint is. If we're not the right team for it, we'll say so on the first call.

07 — Ventures

Divisions under
one umbrella.

Touch operates as divisions rather than a service menu. Each one sharpens the others — the software we build for clients comes out of the tools we built for ourselves.

Touch / Growth

Growth

Acquisition, media, funnels and conversion.

Touch / Systems

Systems

Software, AI, automation and data infrastructure.

Touch / Labs

Labs

Internal products, experiments and proprietary tooling.

Touch / Capital

Capital

Proprietary trading and investment ventures.

08 — Company

Built by operators.

Growth problems rarely exist in isolation. Advertising depends on creative. Creative depends on the offer. Conversion depends on the funnel. Scaling depends on attribution, technology, economics and execution.

Touch Industries was built to operate across those boundaries instead of defending one of them. We have sat on every side of the table — buying the media, writing the copy, building the software, and carrying the P&L.

That is why we start with the constraint rather than the channel, and why our first deliverable is a written diagnosis, not a proposal for more of what you already tried.

The operator

Fifteen years
on the inside.

Touch Industries was built by an operator, not a seller. The disciplines below are held by the same person who carries the outcome.

Direct-response marketing Media buying Growth strategy Copywriting Software & automation Affiliate marketing Trading & quantitative systems

Fifteen years across marketing, software, sales, website development and lead generation — most of it spent on the operating side, where the results were the paycheck.

Next step

Build something
that compounds.

Tell us what you're trying to scale. You'll get a direct assessment of the constraint, the levers we'd pull, and whether it's worth working together.